In unserem Map-Guide zu The Forest findet ihr die Karte, alle wichtigen Gegenstände sowie die Höhlen, um auf der Insel zu überleben. Besuch unsere interaktive The Forest Map mit allen Standorten für Ressourcen, Tiere, Waffen, Höhlen & mehr. Du kannst sogar nach deiner Position suchen! Cave 6 stretches under the west coast of the peninsula. It is split into two halves by an underwater passage, and connects to caves 5-submerged and waterfall.
The Forest Map-Guide: So findet ihr die Karte, das Katana, den Taucheranzug & mehrBesuch unsere interaktive The Forest Map mit allen Standorten für Ressourcen, Tiere, Waffen, Höhlen & mehr. Du kannst sogar nach deiner Position suchen! Cave 6 stretches under the west coast of the peninsula. It is split into two halves by an underwater passage, and connects to caves 5-submerged and waterfall. In unserem Map-Guide zu The Forest findet ihr die Karte, alle wichtigen Gegenstände sowie die Höhlen, um auf der Insel zu überleben.
The Forest Höhlen Feedback Survey VideoThe forest folge 3 höhlen
Die neuen Folgen The Forest Höhlen Staffel 8 laufen seit dem The Forest Höhlen - InhaltsverzeichnisDurch einen kleinen Spalt gelangt ihr in die Höhle mit ihren vielen Kreuzungen.
Scavenge food to keep yourself from starving. Build a small shelter or a large ocean side fortress. Lay traps and defences to keep a safe perimeter.
Explore and build during the day. Defend your base at night. Craft weapons and tools. Bunker down during the evening or bring the fight directly to the enemy.
Defend yourself against a clan of genetic mutant enemies that have beliefs, families, morals and that appear almost human.
Use stealth to evade enemies, or engage them directly with crude weapons built from sticks and stones. System Requirements Minimum: OS: Windows 7 Processor: Intel Dual-Core 2.
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If you have any questions or concerns, feel free to ask anybody from the community or simply leave your comment in the wiki's discussion page or join the discord.
If you wish to make edits, read the help page beforehand. The Forest can be purchased on PC through Steam, Humble Bundle, and GameStop. A wiki for Sons of The Forest has been created, you can find it here.
Current Version V1. Current Major Update v1. Many parts of the facility are covered in broken glass, bloody body parts, and upturned furniture, in addition to parts of the ceiling and piping having collapsed.
Cannibals , babies , and some mutants still linger in the facility. It appears that the facility was left in a hurry, as evidenced by the multiple meals left out in the cafeteria though these could belong to Dr.
Cross or Megan or Timmy. Additionally, it seems that the evacuation was not too far prior to the events of The Forest, as there is a scientist, who seemingly committed suicide by hanging himself, located deeper in the lab, with minimal signs of decay, though he could have stuck around trying to survive for a while after perhaps being left behind in the evacuation.
Further signs of a struggle come from the man-made barricades piled against doors, notably at the door leading to the room with the hanged scientist.
Some caves and specific locations have unique outfits. Fixed players sometimes getting put back on the surface when climbing down into cave rope entrances.
Fixed a case of getting cold in caves due to rain outside Fixed enemies not drowning for clients in caves while host is in overworld Fixed enemies not positioned on ceiling correctly in caves.
Fixed some cave holes and some cave pop in issues Fixed rocks spawning above cave entrances Caves — most hanging bodies now have blood when hit.
Caves- fixed some buggy swim areas Fixed game crashing while in caves sometimes if progressing through and not killing enemies Fixed player getting cold and wet from rain while in caves optimization Animals in the overworld are now properly despawned when entering caves.
Fixed player camera breaking if taking damage during hanging in cave cutscene Gardens created in caves now have the option to plant mushrooms instead of seeds.
Improved cave wall collision accuracy. Revamped cave exploration tasks, instead of being based of invisible triggers it is now based on revealed map areas, which should make cave exploration tasks clearer and the spelunker achievement possible without cheats Caves- fixed player head intersecting with Climb walls.
Caves Fixed a couple areas you could get stuck in in the stalactite room and cavern room Caves Fixed water zone in stalactite room.
Fixed right hand equipped item reverting to default weapon when passing through non rope caves entrances. Fixed some rocks around cave entrances being climbable with climbing axe Enemies will now react to seeing the players torch light at night and in caves.
Caves- fixed some cave areas where players can fall through collision Fixed hole in title scene cave walls visible on ultra wide monitors.
Fixed flintlock gun smoke appearing overly bright in shadows or in caves Audio Fixed clients loading in caves sometimes not having any cave audio effects Caves — Removed unusable climbing wall leading down to stash room Fixed light changing on cave ground after opening big door Removed old stalactite model from caves.
Lighter now stays equipped when entering and exiting caves Performance Now unloading asset memory when exiting caves to help on systems which are short on RAM New drawings and story items added near red paint locations in caves and overworld The door at the bottom of the sinkhole cave is now openable if you have the keycard.
Red paint — added more buckets to world and in caves. These can now be worn by players to scare off enemies, or have enemies pray to you. New photo pickups showing location to hidden caches added around world and especially in caves New cave paintings added to some cave story spots.
Fixed creepy mutants sometimes running away from player when in shallow water inside caves Caves- fixed angled magazines on cave floors Caves — removed old map pick up Fixed cave fires incorrectly rotated.
Fixed some cave entrances popping on too close Performance Turned off some additional cave floors that were on even when player was above ground New bloody gore cave models added.
Caves — reachable skull lamps now all dynamic Caves — thicker collision on cave entrances Fixed book tabs not having sheen effect when player is in cave.
Having a burning weapon in right hand now counts as a light in regards of the equip light tutorial in caves Ripped Practical Caver magazine version for survival book notes section Caves — adjusted some misaligned rocks in sinkhole Caves — Fixed various rock scale issues Improved sinkhole cave door textures.
Opened up blocking to cave system at bottom of sinkhole! Fixed cave map clipping through legs while crouch walking.
Fixed playing in vegan mode clearing out caves for good not retroactive Caves — loose heads and headless body now have sound if you hit them.
Caves — Bloody table and robot toy part are now dynamic. Cave mutants can be found sleeping on the ceiling again. Added waypoint system for cave mutants, instead of sleeping some cave mutants will patrol between set points.
Fixed sparkly disco looking cave floors if bloom was enabled Fixed rock type in cave with no textures. When holding map in cave player will point to his current rough location Drowning now causes instant death, without respawn in cave.
Entering water in caves will now make player cold. Hint: Build a fire to warm up Fixed missing material cave dead ground Rock and stick pickups added to caves, along with some new body parts audio cave rock sound will now correctly play when walking in caves Added more stick, rock and cash pickups to caves You can now build structures inside caves although fires are most practical.
Audio — Improved cave ambient audio fade out zones Audio — Reverb added to cave sound effects Audio — Lowered chance to cave combat music playing Pale cave enemies faster, more health and increased hit damage.
Improved ambient audio zones and fixed outside sounds continuing to play when inside a cave Improved cave audio ambience Improved transition from cannibal village hole to caves using new generic rock chunks Removed cave beach entrances -replaced with rope climb out areas in lower caves fixing issues with entering caves near ocean New art for some cave stalagmites and stalactites New creature added!
New art added for some of the cave entrances. New cave explorer model added crushed Removed deeper cave dead positions. Waking up in cave will now always be reasonably close to surface Less blue enemies in upper parts of caves Cave lakes, collision,lighting and layout improvements.
Improved cave lighting! Dead cave prop fixes, fixed some incorrect rock placements Better cave ground with flowing water and more detailed textures Fixed cave drips continuing to play even when not in cave.
Hanging rope pick ups added to deep in caves New cave lighting prop: Laptop Single bat prefab added to parts of caves Cave audio pass, adding reverb and echo, better balancing.
Improved cave wall memory usage Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain Beach cave entrances made bigger and easier to enter fixed light leaking into parts of some caves Fixed bloody tables in cave not being cut out of nav mesh.
Fixed trees vanishing when exiting caves Fixed bug where cave sounds could be heard above ground Improved collision in some cave areas.
Multiplayer Fixed exploded cave rock walls respawned after leaving and returning to caves for host. Multiplayer Now showing an icon next to other player name indicating they currently are inside a cave.
Multiplayer Fixed client getting rain while in caves Multiplayer Fixed rain stopping for clients when host enters caves. Multiplayer Fixed cave map positioning on remote players and removed the fully revealed map material.
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Verry unique cave entrance with decorative skulls pile. Underwater Cave swimming entrance. Located in the largest clearing in The Forest.
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Über The Forest Wiki Haftungsausschluss Mobile Ansicht. Support Kontakt PRO. Cave 1 More cave audio ambience between wood plank walls, Added broken wood plank details moved cross pick up to before first wall breakdown, Fixed unbreakable box on walkout side to sinkhole area Balance Added some skinny pale enemies to cave 1 armsy room.
Caves — added more sfx to cave 1 Caves — replaced cave 1 hanging skull lamps with dynamic versions Caves — Removed all old rocks from cave 1. Caves — removed old rocks from Cave 1 Caves — fixed skulls inside walls in cave 1 Caves — fixed intersecting sticks in cave 1 Adjusted enemy layout in cave 1.
Caves — Fixed hole in cave 1 leaking light Caves — Fixed timmy drawing 2 in cave 1 not being pickupable. Caves- upped collision detail on walls for cave 1 Caves — replaced old lamps in cave 1 and improved cave 1 lighting Moved katana from in front of cave 1 to deeper inside cave 1.
Improved look of cave 1 entrance, better rock materials and fixed running water settings on cave wall molted type. Liyue Shrine Of Depths Location Map.
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